A small physics puzzle game.

The objective is to fit as many circles in the screen as possible.

But be careful, if the circle does not have space to grow you will lose a life.


Controls: aim with mouse and shoot by holding left-mouse button.

Published 13 days ago
StatusReleased
PlatformsHTML5
AuthorThiago Rocha
GenrePuzzle
Made withGodot
TagsGodot, Minimalist, Physics

Comments

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929 WOW  I love this game

So addictive!  Finally got over 1000 (and I know I can do better but I also need to do things like "eat" and "sleep").

What's the size of the screen?  Like, if the entire screen were full (which in practical terms it can't be), what would the number on the rectangle be?  I'm wondering what percentage of the screen I filled.

(1 edit)

Thanks for playing!
I didn't actually thought about that. But the biggest ball you can make will give you 316 points. I need to figure out what is optimal strategy to make most points.

PS: the rectangle is 627x1056, and the points is based on the radius, but it only starts counting after 20.

Oops--did you accidentally update it to put the shot in the center?  I'm now getting a single 316-point circle. :-)

hahaha, I was testing that. Will update now.